[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 19

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -2130,107
Objectives[0]positionY = -471,9257
Objectives[0]positionZ = 4,342062
Objectives[0]Heading = 249,9998
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 3
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 4
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = MicroSMG
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 8
Objectives[0]mission_Actors[0]positionX = -2129,219
Objectives[0]mission_Actors[0]positionY = -470,8994
Objectives[0]mission_Actors[0]positionZ = 4,465726
Objectives[0]mission_Actors[0]Heading = 209,9196
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 5
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 8
Objectives[0]mission_Actors[1]positionX = -2128,159
Objectives[0]mission_Actors[1]positionY = -470,6862
Objectives[0]mission_Actors[1]positionZ = 4,532547
Objectives[0]mission_Actors[1]Heading = 173,6239
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 8
Objectives[0]mission_Actors[2]positionX = -2130,498
Objectives[0]mission_Actors[2]positionY = -472,9996
Objectives[0]mission_Actors[2]positionZ = 4,243452
Objectives[0]mission_Actors[2]Heading = 264,3909
Objectives[0]mission_Actors[2]String_Name = ig_wade
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 8
Objectives[0]mission_Actors[3]positionX = -2130,621
Objectives[0]mission_Actors[3]positionY = -474,1638
Objectives[0]mission_Actors[3]positionZ = 4,127182
Objectives[0]mission_Actors[3]Heading = 289,2884
Objectives[0]mission_Actors[3]String_Name = ig_nervousron
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 8
Objectives[0]mission_Actors[4]positionX = -2127,979
Objectives[0]mission_Actors[4]positionY = -472,9722
Objectives[0]mission_Actors[4]positionZ = 4,316247
Objectives[0]mission_Actors[4]Heading = 58,17189
Objectives[0]mission_Actors[4]String_Name = ig_lestercrest
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 8
Objectives[0]mission_Actors[5]positionX = -2128,459
Objectives[0]mission_Actors[5]positionY = -474,1385
Objectives[0]mission_Actors[5]positionZ = 4,190579
Objectives[0]mission_Actors[5]Heading = 31,0754
Objectives[0]mission_Actors[5]String_Name = IG_PAIGE
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = -2126,405
Objectives[0]mission_Vehicles[0]positionY = -484,5639
Objectives[0]mission_Vehicles[0]positionZ = 2,987731
Objectives[0]mission_Vehicles[0]Heading = 307,387
Objectives[0]mission_Vehicles[0]Name = Ultralight
Objectives[0]mission_Vehicles[0]Model = microlight
Objectives[0]mission_Vehicles[0]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -2130,048
Objectives[0]mission_Vehicles[1]positionY = -463,8678
Objectives[0]mission_Vehicles[1]positionZ = 5,128295
Objectives[0]mission_Vehicles[1]Heading = 192,2605
Objectives[0]mission_Vehicles[1]Name = Bodhi
Objectives[0]mission_Vehicles[1]Model = bodhi2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 5
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 10
Objectives[0]mission_Vehicles[2]positionX = -2124,004
Objectives[0]mission_Vehicles[2]positionY = -463,4815
Objectives[0]mission_Vehicles[2]positionZ = 5,341247
Objectives[0]mission_Vehicles[2]Heading = 149,9017
Objectives[0]mission_Vehicles[2]Name = Tailgater
Objectives[0]mission_Vehicles[2]Model = tailgater
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Vehicles[3]positionX = -2119,731
Objectives[0]mission_Vehicles[3]positionY = -466,641
Objectives[0]mission_Vehicles[3]positionZ = 5,64504
Objectives[0]mission_Vehicles[3]Heading = 117,2087
Objectives[0]mission_Vehicles[3]Name = Youga Classic
Objectives[0]mission_Vehicles[3]Model = youga2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicYellowBird
Objectives[0]mission_Vehicles[3]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 7
Objectives[0]mission_Vehicles[3]DirtLevel = 15
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[3]NeededForObjectiveCutscene[0] = 11
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -2128,138
Objectives[1]positionY = -472,8011
Objectives[1]positionZ = 3,327175
Objectives[1]Cutscenes_Time = 1
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 20
Objectives[1]Cutscenes_Follow_Hieght = 3
Objectives[1]Cutscenes_Follow_Angle = 250
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -2128,138
Objectives[2]positionY = -472,8011
Objectives[2]positionZ = 3,327175
Objectives[2]Cutscenes_Time = 5
Objectives[2]Cutscenes_Trans_Time = 10
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 5
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 240
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 1899,585
Objectives[2]ObjectiveMessages[0]positionY = -1911,352
Objectives[2]ObjectiveMessages[0]positionZ = 171,7711
Objectives[2]ObjectiveMessages[0]Message = ~y~So, you get on that fucking thing and spot it and we'll follow you.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1903,307
Objectives[2]ObjectiveMessages[1]positionY = -1910,419
Objectives[2]ObjectiveMessages[1]positionZ = 169,4251
Objectives[2]ObjectiveMessages[1]Message = ~o~Who goes on that fucking thing?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 5
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 1907,02
Objectives[2]ObjectiveMessages[2]positionY = -1909,536
Objectives[2]ObjectiveMessages[2]positionZ = 166,6222
Objectives[2]ObjectiveMessages[2]Message = ~y~Franklin.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 9
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 1911,962
Objectives[2]ObjectiveMessages[3]positionY = -1908,356
Objectives[2]ObjectiveMessages[3]positionZ = 161,6896
Objectives[2]ObjectiveMessages[3]Message = ~o~Franklin? He will never be able to take off on this fucking beach.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 10
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -2128,138
Objectives[3]positionY = -472,8011
Objectives[3]positionZ = 3,327175
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 10
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 7
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 290
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 3
Objectives[3]ObjectiveMessages[0]positionX = 1916,611
Objectives[3]ObjectiveMessages[0]positionY = -1910,033
Objectives[3]ObjectiveMessages[0]positionZ = 158,6101
Objectives[3]ObjectiveMessages[0]Message = ~b~Yeah, I think too, he will crash before he leaves the ground.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1923,508
Objectives[3]ObjectiveMessages[1]positionY = -1908,391
Objectives[3]ObjectiveMessages[1]positionZ = 155,2502
Objectives[3]ObjectiveMessages[1]Message = ~d~Who's got to get on that fucking thing?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 5
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 1929,642
Objectives[3]ObjectiveMessages[2]positionY = -1908,209
Objectives[3]ObjectiveMessages[2]positionZ = 151,7772
Objectives[3]ObjectiveMessages[2]Message = ~r~Franklin.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 9
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -2128,138
Objectives[4]positionY = -472,8011
Objectives[4]positionZ = 3,327175
Objectives[4]Cutscenes_Time = 5
Objectives[4]Cutscenes_Trans_Time = 15
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 4
Objectives[4]Cutscenes_Follow_Hieght = 3
Objectives[4]Cutscenes_Follow_Angle = 20
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = 1938,16
Objectives[4]ObjectiveMessages[0]positionY = -1908,879
Objectives[4]ObjectiveMessages[0]positionZ = 147,3748
Objectives[4]ObjectiveMessages[0]Message = ~d~Oh, luckily I don't have to get it, but I'm a little sorry for Franklin.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 1943,704
Objectives[4]ObjectiveMessages[1]positionY = -1908,946
Objectives[4]ObjectiveMessages[1]positionZ = 145,5128
Objectives[4]ObjectiveMessages[1]Message = ~y~Guys, I didn't choose him because he was the best, I chose him because there were no alternatives.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 6
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 1950,502
Objectives[4]ObjectiveMessages[2]positionY = -1907,627
Objectives[4]ObjectiveMessages[2]positionZ = 144,3452
Objectives[4]ObjectiveMessages[2]Message = ~p~And stop it, Franklin, don't listen to them, go and show them how you can crash.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 14
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -2124,819
Objectives[5]positionY = -462,5824
Objectives[5]positionZ = 4,7326
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = -2119,779
Objectives[6]positionY = -472,5045
Objectives[6]positionZ = 3,963314
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = 1958,961
Objectives[6]ObjectiveMessages[0]positionY = -1908,204
Objectives[6]ObjectiveMessages[0]positionZ = 139,578
Objectives[6]ObjectiveMessages[0]Message = ~g~You all, go fuck yourself guys.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1963,107
Objectives[6]ObjectiveMessages[1]positionY = -1908,159
Objectives[6]ObjectiveMessages[1]positionZ = 133,9261
Objectives[6]ObjectiveMessages[1]Message = ~p~Come on, go, we believe in you.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 4
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 1969,513
Objectives[6]ObjectiveMessages[2]positionY = -1909,841
Objectives[6]ObjectiveMessages[2]positionZ = 129,3249
Objectives[6]ObjectiveMessages[2]Message = ~o~No no, that's not true.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 8
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 1973,206
Objectives[6]ObjectiveMessages[3]positionY = -1911,386
Objectives[6]ObjectiveMessages[3]positionZ = 127,2719
Objectives[6]ObjectiveMessages[3]Message = ~b~I believe he will crash.
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 11
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = True
Objectives[6]ObjectiveMessages[3]TypeTextMesage = False
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 1977,368
Objectives[6]ObjectiveMessages[4]positionY = -1912,342
Objectives[6]ObjectiveMessages[4]positionZ = 123,4498
Objectives[6]ObjectiveMessages[4]Message = ~d~I will miss you Franklin.
Objectives[6]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[4]Sender = 
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = White
Objectives[6]ObjectiveMessages[4]PlayFromStart = False
Objectives[6]ObjectiveMessages[4]Delay = True
Objectives[6]ObjectiveMessages[4]DelayTime = 14
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = True
Objectives[6]ObjectiveMessages[4]TypeTextMesage = False
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]Type = Leave_Area
Objectives[7]positionX = -2119,737
Objectives[7]positionY = -472,8627
Objectives[7]positionZ = 3,922352
Objectives[7]Leave_Area_Distance = 200
Objectives[7]Leave_Area_Use_Objective_Position = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 6
Objectives[7]ObjectiveMessages[0]positionX = 1982,665
Objectives[7]ObjectiveMessages[0]positionY = -1918,038
Objectives[7]ObjectiveMessages[0]positionZ = 116,3003
Objectives[7]ObjectiveMessages[0]Message = ~g~What a bounch of assholes.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1985,437
Objectives[7]ObjectiveMessages[1]positionY = -1920,432
Objectives[7]ObjectiveMessages[1]positionZ = 113,588
Objectives[7]ObjectiveMessages[1]Message = ~b~Let's wait to see if he crash before we leave?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 4
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 1989,291
Objectives[7]ObjectiveMessages[2]positionY = -1923,271
Objectives[7]ObjectiveMessages[2]positionZ = 112,1239
Objectives[7]ObjectiveMessages[2]Message = ~y~Yes, maybe it's better.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 9
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 1995,267
Objectives[7]ObjectiveMessages[3]positionY = -1927,916
Objectives[7]ObjectiveMessages[3]positionZ = 109,6194
Objectives[7]ObjectiveMessages[3]Message = ~o~Everybody come for a drink at the Vanilla if he crashes?
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 12
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = 1999,254
Objectives[7]ObjectiveMessages[4]positionY = -1931,935
Objectives[7]ObjectiveMessages[4]positionZ = 107,7817
Objectives[7]ObjectiveMessages[4]Message = ~p~YES!
Objectives[7]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[4]Sender = 
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 17
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = True
Objectives[7]ObjectiveMessages[4]TypeTextMesage = False
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[5]positionX = 2004,208
Objectives[7]ObjectiveMessages[5]positionY = -1937,836
Objectives[7]ObjectiveMessages[5]positionZ = 105,8592
Objectives[7]ObjectiveMessages[5]Message = ~g~Dickheads.
Objectives[7]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[5]Sender = 
Objectives[7]ObjectiveMessages[5]Subject = 
Objectives[7]ObjectiveMessages[5]MessageColor = White
Objectives[7]ObjectiveMessages[5]PlayFromStart = False
Objectives[7]ObjectiveMessages[5]Delay = True
Objectives[7]ObjectiveMessages[5]DelayTime = 18
Objectives[7]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[5]TypeSubtitle = True
Objectives[7]ObjectiveMessages[5]TypeTextMesage = False
Objectives[7]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -2118,004
Objectives[8]positionY = -476,0896
Objectives[8]positionZ = 3,69363
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 4
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -2117,979
Objectives[8]Task_List[0]PositionY = -471,6175
Objectives[8]Task_List[0]PositionZ = 4,721684
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = -1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = False
Objectives[8]Task_List[1]Type = VehiclePlaneTask
Objectives[8]Task_List[1]positionX = -1771,67
Objectives[8]Task_List[1]positionY = -1150,166
Objectives[8]Task_List[1]positionZ = 12,5436
Objectives[8]Task_List[1]speed = 5
Objectives[8]Task_List[1]Hight = 50
Objectives[8]Task_List[1]FollowPlayer = False
Objectives[8]Task_List[1]AttackPlayer = False
Objectives[8]Task_List[1]LandStart = False
Objectives[8]Task_List[1]LandEnd = False
Objectives[8]Task_List[2]Type = VehiclePlaneTask
Objectives[8]Task_List[2]positionX = -1420,651
Objectives[8]Task_List[2]positionY = -1502,767
Objectives[8]Task_List[2]positionZ = 100
Objectives[8]Task_List[2]speed = 5
Objectives[8]Task_List[2]Hight = 100
Objectives[8]Task_List[2]FollowPlayer = False
Objectives[8]Task_List[2]AttackPlayer = False
Objectives[8]Task_List[2]LandStart = False
Objectives[8]Task_List[2]LandEnd = False
Objectives[8]Task_List[3]Type = VehiclePlaneTask
Objectives[8]Task_List[3]positionX = -1034,661
Objectives[8]Task_List[3]positionY = -1070,302
Objectives[8]Task_List[3]positionZ = 100
Objectives[8]Task_List[3]speed = 5
Objectives[8]Task_List[3]Hight = 100
Objectives[8]Task_List[3]FollowPlayer = False
Objectives[8]Task_List[3]AttackPlayer = False
Objectives[8]Task_List[3]LandStart = False
Objectives[8]Task_List[3]LandEnd = False
Objectives[8]mission_ActorsCount = 6
Objectives[8]mission_Actors[0]SpawnInVehicle = True
Objectives[8]mission_Actors[0]SeatIndex = -1
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -2124,004
Objectives[8]mission_Actors[0]positionY = -463,4815
Objectives[8]mission_Actors[0]positionZ = 5,341247
Objectives[8]mission_Actors[0]Heading = 149,9017
Objectives[8]mission_Actors[0]String_Name = player_zero
Objectives[8]mission_Actors[0]Relationship_Group = Friend
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = True
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = False
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 100
Objectives[8]mission_Actors[0]Hearing_Range = 100
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = MicroSMG
Objectives[8]mission_Actors[0]Variation = Custom
Objectives[8]mission_Actors[0]Task = 99
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[8]mission_Actors[0]Task_List_Count = 4
Objectives[8]mission_Actors[0]Task_Repeat = False
Objectives[8]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[8]mission_Actors[0]Task_List[0]PositionX = -2116,809
Objectives[8]mission_Actors[0]Task_List[0]PositionY = -459,2849
Objectives[8]mission_Actors[0]Task_List[0]PositionZ = 5,865025
Objectives[8]mission_Actors[0]Task_List[0]Speed = 1
Objectives[8]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[8]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[8]mission_Actors[0]Task_List[1]Type = Drive
Objectives[8]mission_Actors[0]Task_List[1]PositionX = -2058,222
Objectives[8]mission_Actors[0]Task_List[1]PositionY = -410,9173
Objectives[8]mission_Actors[0]Task_List[1]PositionZ = 10,79501
Objectives[8]mission_Actors[0]Task_List[1]Speed = 30
Objectives[8]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[8]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[1]Reverse = False
Objectives[8]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[2]Type = Drive
Objectives[8]mission_Actors[0]Task_List[2]PositionX = -1818,799
Objectives[8]mission_Actors[0]Task_List[2]PositionY = -608,6379
Objectives[8]mission_Actors[0]Task_List[2]PositionZ = 10,74506
Objectives[8]mission_Actors[0]Task_List[2]Speed = 50
Objectives[8]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[2]Reverse = False
Objectives[8]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[3]Type = VehicleFollow(Player)
Objectives[8]mission_Actors[0]Task_List[3]PositionX = -2116,809
Objectives[8]mission_Actors[0]Task_List[3]PositionY = -459,2849
Objectives[8]mission_Actors[0]Task_List[3]PositionZ = 5,865025
Objectives[8]mission_Actors[0]Task_List[3]speed = 100
Objectives[8]mission_Actors[0]Task_List[3]minDistance = 10
Objectives[8]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[8]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[8]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[8]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[8]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_INDEX = 5
Objectives[8]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[8]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[1]SpawnInVehicle = True
Objectives[8]mission_Actors[1]SeatIndex = 0
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -2130,048
Objectives[8]mission_Actors[1]positionY = -463,8678
Objectives[8]mission_Actors[1]positionZ = 5,128295
Objectives[8]mission_Actors[1]Heading = 192,2605
Objectives[8]mission_Actors[1]String_Name = player_two
Objectives[8]mission_Actors[1]Relationship_Group = Friend
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = True
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = False
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 50
Objectives[8]mission_Actors[1]Hearing_Range = 50
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = MicroSMG
Objectives[8]mission_Actors[1]Variation = Custom
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[8]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[8]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 3
Objectives[8]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 18
Objectives[8]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[8]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[8]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[8]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[2]SpawnInVehicle = True
Objectives[8]mission_Actors[2]SeatIndex = -1
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -2119,731
Objectives[8]mission_Actors[2]positionY = -466,641
Objectives[8]mission_Actors[2]positionZ = 5,64504
Objectives[8]mission_Actors[2]Heading = 117,2087
Objectives[8]mission_Actors[2]String_Name = ig_wade
Objectives[8]mission_Actors[2]Relationship_Group = Friend
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = True
Objectives[8]mission_Actors[2]SetHealth = 100
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = False
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 100
Objectives[8]mission_Actors[2]Hearing_Range = 100
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = MicroSMG
Objectives[8]mission_Actors[2]Variation = Custom
Objectives[8]mission_Actors[2]Task = 99
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[8]mission_Actors[2]Task_List_Count = 4
Objectives[8]mission_Actors[2]Task_Repeat = False
Objectives[8]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[8]mission_Actors[2]Task_List[0]PositionX = -2111,993
Objectives[8]mission_Actors[2]Task_List[0]PositionY = -464,5956
Objectives[8]mission_Actors[2]Task_List[0]PositionZ = 5,879646
Objectives[8]mission_Actors[2]Task_List[0]Speed = 1
Objectives[8]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[8]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[8]mission_Actors[2]Task_List[1]Type = Drive
Objectives[8]mission_Actors[2]Task_List[1]PositionX = -2059,743
Objectives[8]mission_Actors[2]Task_List[1]PositionY = -412,2164
Objectives[8]mission_Actors[2]Task_List[1]PositionZ = 10,73267
Objectives[8]mission_Actors[2]Task_List[1]Speed = 30
Objectives[8]mission_Actors[2]Task_List[1]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[1]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[1]AvoidActors = True
Objectives[8]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[1]Reverse = False
Objectives[8]mission_Actors[2]Task_List[1]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[2]Type = Drive
Objectives[8]mission_Actors[2]Task_List[2]PositionX = -1829,448
Objectives[8]mission_Actors[2]Task_List[2]PositionY = -602,6478
Objectives[8]mission_Actors[2]Task_List[2]PositionZ = 10,8358
Objectives[8]mission_Actors[2]Task_List[2]Speed = 50
Objectives[8]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[2]Reverse = False
Objectives[8]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[3]Type = VehicleFollow(Player)
Objectives[8]mission_Actors[2]Task_List[3]PositionX = -2111,993
Objectives[8]mission_Actors[2]Task_List[3]PositionY = -464,5956
Objectives[8]mission_Actors[2]Task_List[3]PositionZ = 5,879646
Objectives[8]mission_Actors[2]Task_List[3]speed = 100
Objectives[8]mission_Actors[2]Task_List[3]minDistance = 10
Objectives[8]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[8]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 3
Objectives[8]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[8]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[8]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[3]SpawnInVehicle = True
Objectives[8]mission_Actors[3]SeatIndex = 0
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -2119,731
Objectives[8]mission_Actors[3]positionY = -466,641
Objectives[8]mission_Actors[3]positionZ = 5,64504
Objectives[8]mission_Actors[3]Heading = 117,2087
Objectives[8]mission_Actors[3]String_Name = ig_nervousron
Objectives[8]mission_Actors[3]Relationship_Group = Friend
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = True
Objectives[8]mission_Actors[3]SetHealth = 100
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = False
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 50
Objectives[8]mission_Actors[3]Hearing_Range = 50
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Revolver
Objectives[8]mission_Actors[3]Variation = Custom
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[8]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[3]PROP_HATS_INDEX = 0
Objectives[8]mission_Actors[3]PROP_HATS_TEXTURE = 0
Objectives[8]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[8]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[8]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[4]SpawnInVehicle = True
Objectives[8]mission_Actors[4]SeatIndex = 0
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -2124,004
Objectives[8]mission_Actors[4]positionY = -463,4815
Objectives[8]mission_Actors[4]positionZ = 5,341247
Objectives[8]mission_Actors[4]Heading = 149,9017
Objectives[8]mission_Actors[4]String_Name = ig_lestercrest
Objectives[8]mission_Actors[4]Relationship_Group = Friend
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = True
Objectives[8]mission_Actors[4]SetHealth = 100
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = False
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 50
Objectives[8]mission_Actors[4]Hearing_Range = 50
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = MicroSMG
Objectives[8]mission_Actors[4]Variation = Custom
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[8]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[4]PROP_GLASSES_INDEX = 0
Objectives[8]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[8]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[5]SpawnInVehicle = True
Objectives[8]mission_Actors[5]SeatIndex = -1
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -2130,048
Objectives[8]mission_Actors[5]positionY = -463,8678
Objectives[8]mission_Actors[5]positionZ = 5,128295
Objectives[8]mission_Actors[5]Heading = 192,2605
Objectives[8]mission_Actors[5]String_Name = IG_PAIGE
Objectives[8]mission_Actors[5]Relationship_Group = Friend
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = True
Objectives[8]mission_Actors[5]SetHealth = 100
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = False
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 100
Objectives[8]mission_Actors[5]Hearing_Range = 100
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = MicroSMG
Objectives[8]mission_Actors[5]Variation = Default
Objectives[8]mission_Actors[5]Task = 99
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[8]mission_Actors[5]Task_List_Count = 4
Objectives[8]mission_Actors[5]Task_Repeat = False
Objectives[8]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[8]mission_Actors[5]Task_List[0]PositionX = -2121,792
Objectives[8]mission_Actors[5]Task_List[0]PositionY = -457,1869
Objectives[8]mission_Actors[5]Task_List[0]PositionZ = 5,644238
Objectives[8]mission_Actors[5]Task_List[0]Speed = 1
Objectives[8]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[8]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[8]mission_Actors[5]Task_List[1]Type = Drive
Objectives[8]mission_Actors[5]Task_List[1]PositionX = -2058,872
Objectives[8]mission_Actors[5]Task_List[1]PositionY = -410,157
Objectives[8]mission_Actors[5]Task_List[1]PositionZ = 10,78669
Objectives[8]mission_Actors[5]Task_List[1]Speed = 30
Objectives[8]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[1]Reverse = False
Objectives[8]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[2]Type = Drive
Objectives[8]mission_Actors[5]Task_List[2]PositionX = -1819,484
Objectives[8]mission_Actors[5]Task_List[2]PositionY = -607,1007
Objectives[8]mission_Actors[5]Task_List[2]PositionZ = 10,75633
Objectives[8]mission_Actors[5]Task_List[2]Speed = 50
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[2]Reverse = False
Objectives[8]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[3]Type = VehicleFollow(Player)
Objectives[8]mission_Actors[5]Task_List[3]PositionX = -2121,792
Objectives[8]mission_Actors[5]Task_List[3]PositionY = -457,1869
Objectives[8]mission_Actors[5]Task_List[3]PositionZ = 5,644238
Objectives[8]mission_Actors[5]Task_List[3]speed = 100
Objectives[8]mission_Actors[5]Task_List[3]minDistance = 10
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -2116,819
Objectives[9]positionY = -457,3194
Objectives[9]positionZ = 5,43752
Objectives[9]Cutscenes_Time = 4
Objectives[9]Cutscenes_Trans_Time = 5
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = True
Objectives[9]Cutscenes_Follow_Distancee = 2
Objectives[9]Cutscenes_Follow_Hieght = 0,8
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 2008,691
Objectives[9]ObjectiveMessages[0]positionY = -1948,698
Objectives[9]ObjectiveMessages[0]positionZ = 103,8057
Objectives[9]ObjectiveMessages[0]Message = ~b~But look at it... he took off...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 2009,675
Objectives[9]ObjectiveMessages[1]positionY = -1952,773
Objectives[9]ObjectiveMessages[1]positionZ = 102,8055
Objectives[9]ObjectiveMessages[1]Message = ~y~Honestly, I was jocking too, but I had some little doubts.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 4
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -2123,974
Objectives[10]positionY = -452,5496
Objectives[10]positionZ = 5,167532
Objectives[10]Cutscenes_Time = 4
Objectives[10]Cutscenes_Trans_Time = 3
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = True
Objectives[10]Cutscenes_Follow_Distancee = 2
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = 2013,506
Objectives[10]ObjectiveMessages[0]positionY = -1961,111
Objectives[10]ObjectiveMessages[0]positionZ = 100,5597
Objectives[10]ObjectiveMessages[0]Message = ~o~BUT IT'S MY CAR...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 2015,764
Objectives[10]ObjectiveMessages[1]positionY = -1965,981
Objectives[10]ObjectiveMessages[1]positionZ = 99,08193
Objectives[10]ObjectiveMessages[1]Message = ~p~I DON'T CARE, I SAW YOU DRIVING...
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 3
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -2114,258
Objectives[11]positionY = -463,4398
Objectives[11]positionZ = 5,302344
Objectives[11]Cutscenes_Time = 9
Objectives[11]Cutscenes_Trans_Time = 3
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = True
Objectives[11]Cutscenes_Follow_Distancee = 2
Objectives[11]Cutscenes_Follow_Hieght = 0,8
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 3
Objectives[11]ObjectiveMessages[0]positionX = 2021,582
Objectives[11]ObjectiveMessages[0]positionY = -1978,718
Objectives[11]ObjectiveMessages[0]positionZ = 98,29281
Objectives[11]ObjectiveMessages[0]Message = ~d~Emh... I don't think I understand, what the fuck are we supposed to do?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2022,937
Objectives[11]ObjectiveMessages[1]positionY = -1983,375
Objectives[11]ObjectiveMessages[1]positionZ = 98,11224
Objectives[11]ObjectiveMessages[1]Message = ~r~Follow Franklin on that fucking thing.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 6
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2024,494
Objectives[11]ObjectiveMessages[2]positionY = -1989,934
Objectives[11]ObjectiveMessages[2]positionZ = 98,13118
Objectives[11]ObjectiveMessages[2]Message = ~d~Ah... okay...
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 10
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -2149,679
Objectives[12]positionY = -471,2928
Objectives[12]positionZ = 3,178612
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -1062,816
Objectives[13]positionY = -1028,29
Objectives[13]positionZ = 1,175938
Objectives[13]Hint_Time = 18
Objectives[13]Hint_FOV = 20
Objectives[13]Hint_Use_Position = True
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = False
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 4
Objectives[13]mission_Actors[0]SpawnInVehicle = True
Objectives[13]mission_Actors[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -1124,071
Objectives[13]mission_Actors[0]positionY = -1064,35
Objectives[13]mission_Actors[0]positionZ = 1,678534
Objectives[13]mission_Actors[0]Heading = 296,4177
Objectives[13]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[13]mission_Actors[0]AlwaysFight = False
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Defensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 7
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[0]Task_List[0]PositionX = -1123,067
Objectives[13]mission_Actors[0]Task_List[0]PositionY = -1063,393
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 1,567339
Objectives[13]mission_Actors[0]Task_List[0]Speed = 1
Objectives[13]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[0]Task_List[1]Type = Drive
Objectives[13]mission_Actors[0]Task_List[1]PositionX = -1066,025
Objectives[13]mission_Actors[0]Task_List[1]PositionY = -1033,675
Objectives[13]mission_Actors[0]Task_List[1]PositionZ = 1,58159
Objectives[13]mission_Actors[0]Task_List[1]Speed = 10
Objectives[13]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[1]Reverse = False
Objectives[13]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[2]Type = Drive
Objectives[13]mission_Actors[0]Task_List[2]PositionX = -967,9984
Objectives[13]mission_Actors[0]Task_List[2]PositionY = -1192,454
Objectives[13]mission_Actors[0]Task_List[2]PositionZ = 3,69381
Objectives[13]mission_Actors[0]Task_List[2]Speed = 15
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[2]Reverse = False
Objectives[13]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[3]Type = Drive
Objectives[13]mission_Actors[0]Task_List[3]PositionX = -761,3807
Objectives[13]mission_Actors[0]Task_List[3]PositionY = -1633,451
Objectives[13]mission_Actors[0]Task_List[3]PositionZ = 25,85799
Objectives[13]mission_Actors[0]Task_List[3]Speed = 15
Objectives[13]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[3]Reverse = False
Objectives[13]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[4]Type = Drive
Objectives[13]mission_Actors[0]Task_List[4]PositionX = -225,6741
Objectives[13]mission_Actors[0]Task_List[4]PositionY = -2465,116
Objectives[13]mission_Actors[0]Task_List[4]PositionZ = 54,79027
Objectives[13]mission_Actors[0]Task_List[4]Speed = 15
Objectives[13]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[4]Reverse = False
Objectives[13]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[5]Type = Drive
Objectives[13]mission_Actors[0]Task_List[5]PositionX = 188,2364
Objectives[13]mission_Actors[0]Task_List[5]PositionY = -2997,609
Objectives[13]mission_Actors[0]Task_List[5]PositionZ = 5,253868
Objectives[13]mission_Actors[0]Task_List[5]Speed = 15
Objectives[13]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[5]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[5]Reverse = False
Objectives[13]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[6]Type = Drive
Objectives[13]mission_Actors[0]Task_List[6]PositionX = 135,846
Objectives[13]mission_Actors[0]Task_List[6]PositionY = -3092,251
Objectives[13]mission_Actors[0]Task_List[6]PositionZ = 5,39631
Objectives[13]mission_Actors[0]Task_List[6]Speed = 10
Objectives[13]mission_Actors[0]Task_List[6]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[6]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[6]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[6]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[6]Reverse = False
Objectives[13]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[13]mission_Actors[1]SpawnInVehicle = True
Objectives[13]mission_Actors[1]SeatIndex = 0
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = -1124,071
Objectives[13]mission_Actors[1]positionY = -1064,35
Objectives[13]mission_Actors[1]positionZ = 1,678534
Objectives[13]mission_Actors[1]Heading = 296,4177
Objectives[13]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = False
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Pistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]SpawnInVehicle = True
Objectives[13]mission_Actors[2]SeatIndex = 1
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = -1124,071
Objectives[13]mission_Actors[2]positionY = -1064,35
Objectives[13]mission_Actors[2]positionZ = 1,678534
Objectives[13]mission_Actors[2]Heading = 296,4177
Objectives[13]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = False
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]SpawnInVehicle = True
Objectives[13]mission_Actors[3]SeatIndex = 2
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = -1124,071
Objectives[13]mission_Actors[3]positionY = -1064,35
Objectives[13]mission_Actors[3]positionZ = 1,678534
Objectives[13]mission_Actors[3]Heading = 296,4177
Objectives[13]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = False
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = -1124,071
Objectives[13]mission_Vehicles[0]positionY = -1064,35
Objectives[13]mission_Vehicles[0]positionZ = 1,678534
Objectives[13]mission_Vehicles[0]Heading = 296,4177
Objectives[13]mission_Vehicles[0]Name = Stockade
Objectives[13]mission_Vehicles[0]Model = stockade
Objectives[13]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicCandyRed
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 15
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 1955,507
Objectives[13]ObjectiveMessages[0]positionY = -1697,456
Objectives[13]ObjectiveMessages[0]positionZ = 186,2399
Objectives[13]ObjectiveMessages[0]Message = ~y~So, Franklin, you have to look for a white armored van whit a red roof, it should be easy to see it from up there.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 1957,955
Objectives[13]ObjectiveMessages[1]positionY = -1701,115
Objectives[13]ObjectiveMessages[1]positionZ = 180,9598
Objectives[13]ObjectiveMessages[1]Message = ~y~We don't know where it is, but we know that it should go through  the canals.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 10
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -1068,069
Objectives[14]positionY = -1017,564
Objectives[14]positionZ = 1,154531
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 1
Objectives[14]Task_List[0]Type = Pause
Objectives[14]Task_List[0]positionX = -1067,733
Objectives[14]Task_List[0]positionY = -1017,349
Objectives[14]Task_List[0]positionZ = 1,666498
Objectives[14]Task_List[0]time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 97,89827
Objectives[15]positionY = -1289,752
Objectives[15]positionZ = 34,00989
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 30
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 6
Objectives[15]ObjectiveMessages[0]positionX = 1964,684
Objectives[15]ObjectiveMessages[0]positionY = -1711,72
Objectives[15]ObjectiveMessages[0]positionZ = 173,763
Objectives[15]ObjectiveMessages[0]Message = ~y~Find it, and when you find it stay on top of it, so we follow you and find the van, then we'll take care of it.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 1967,732
Objectives[15]ObjectiveMessages[1]positionY = -1716,181
Objectives[15]ObjectiveMessages[1]positionZ = 170,9653
Objectives[15]ObjectiveMessages[1]Message = ~p~AND FLY HIGHHER THAN SO WE DON'T SEE YOU, FOOL.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 10
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 1970,965
Objectives[15]ObjectiveMessages[2]positionY = -1720,976
Objectives[15]ObjectiveMessages[2]positionZ = 168,1365
Objectives[15]ObjectiveMessages[2]Message = ~y~Yes, and also because if they notice you they could run away and we won't take it anymore.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 14
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 17
Objectives[15]ObjectiveMessages[3]positionX = 1975,065
Objectives[15]ObjectiveMessages[3]positionY = -1726,668
Objectives[15]ObjectiveMessages[3]positionZ = 164,8259
Objectives[15]ObjectiveMessages[3]Message = ~y~All clear?
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 20
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = True
Objectives[15]ObjectiveMessages[3]TypeTextMesage = False
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = 1976,845
Objectives[15]ObjectiveMessages[4]positionY = -1730,032
Objectives[15]ObjectiveMessages[4]positionZ = 162,7774
Objectives[15]ObjectiveMessages[4]Message = ~g~Yes... I think yes...
Objectives[15]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[4]Sender = 
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = White
Objectives[15]ObjectiveMessages[4]PlayFromStart = False
Objectives[15]ObjectiveMessages[4]Delay = True
Objectives[15]ObjectiveMessages[4]DelayTime = 22
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = True
Objectives[15]ObjectiveMessages[4]TypeTextMesage = False
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[5]positionX = 1979,906
Objectives[15]ObjectiveMessages[5]positionY = -1734,831
Objectives[15]ObjectiveMessages[5]positionZ = 159,9317
Objectives[15]ObjectiveMessages[5]Message = 
Objectives[15]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[5]Sender = 
Objectives[15]ObjectiveMessages[5]Subject = 
Objectives[15]ObjectiveMessages[5]MessageColor = White
Objectives[15]ObjectiveMessages[5]PlayFromStart = False
Objectives[15]ObjectiveMessages[5]Delay = True
Objectives[15]ObjectiveMessages[5]DelayTime = 25
Objectives[15]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[5]TypeSubtitle = True
Objectives[15]ObjectiveMessages[5]TypeTextMesage = False
Objectives[15]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 127,2295
Objectives[16]positionY = -1284,886
Objectives[16]positionZ = 36,73983
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 162,7139
Objectives[17]positionY = -1281,418
Objectives[17]positionZ = 28,07148
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 10
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 199,4216
Objectives[18]positionY = -1261,007
Objectives[18]positionZ = 28,27781
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

